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Bandits | Creepers | Dwellers | Dweller Diggers | Dweller Fighters | Dweller Leaders | Earth Golems | Eyedrips | Fungins | Fungoids | Hoppers | Lupins | Mantids | Pennigers | River Dragons | Rogue Guardians | The Bingos | Zombies |
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Bandits Strength: Varies Dexterity: Varies Endurance: Varies Speed: Varies Hitpoints: Varies Weapon Skill: Varies Area(s): Everywhere Description: Bandits, thieves, thugs, hoods and ruffians abound the Valley. Always searching for easy targets to ransack, bandits are particularly fond of ambushing unsuspecting travellers who are complacent to rest outside, without the safety of town guard. |
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Creepers Strength: 12 Dexterity: 12 Endurance: 12 Speed: 12 Hitpoints: 35 Weapon Skill: 20 Area(s): Off road Description: Few in the Valley have actually seen a creeper, but most do believe that they exist. The creeper's appearance is a thing of nightmares, and has taken many forms in old wives tales to scare children into behaving well. |
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Dwellers Strength: 13 Dexterity: 13 Endurance: 13 Speed: 13 Hitpoints: 45 Weapon Skill: 30 Area(s): Caves and close to mountains Description: Cave Dwellers generally stay close to their homes, but lately they have been venturing further and further from the mountain's base. Fauna experts can only guess that the dwellers are experiencing the same food shortage that the rest of the Valley's creatures are suffering from. |
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Dweller Diggers Strength: 14 Dexterity: 10 Endurance: 20 Speed: 12 Hitpoints: 75 Weapon Skill: 30 Area(s): Caves and close to mountains Description: Dweller Diggers were named for the long, sharp, spears that protrude from their forearms and can cut through rock like hot wax. Their thick hide will seem impenetrable to unexperienced combatants. |
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Dweller Fighters Strength: 14 Dexterity: 15 Endurance: 18 Speed: 15 Hitpoints: 60 Weapon Skill: 35 Area(s): Caves and close to mountains Description: Dweller Fighters can generally be found in groups or with Diggers. Researchers at the Academy are not sure what their exact place in the dweller hierarchy is, but their aggressive nature suggests that their function is to protect and provide food for the others. |
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Dweller Leaders Strength: 14 Dexterity: 18 Endurance: 18 Speed: 18 Hitpoints: 75 Weapon Skill: 45 Area(s): Caves and close to mountains Description: Dweller Leaders legendary for most, as very few in the Valley have seen one and lived to tell of it. With four arms, razor sharp talons, and a skin nearly as thick as the mountains they inhabit, these dwellers are can single handedly dispatch of an entire party. |
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Earth Golems Strength: 25 Dexterity: 12 Endurance: 25 Speed: 12 Hitpoints: 100 Weapon Skill: 50 Area(s): Caves and close to mountains Description: These mindless minions exist only to serve their summoners. Parties unfortunate enough to battle a golem will find them to be incredibly tough opponents, while those skilled enough to cast golem will find them to be invaluable compatriots. |
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Eyedrips Strength: 10 Dexterity: 10 Endurance: 10 Speed: 10 Hitpoints: 28 Weapon Skill: 20 Area(s): Sewers, caves and close to mountains Description: Named for their gigantic singular eye, eyedrips are very sensitive to light. It would be a rare thing to see one in the Valley as they much prefer the moist, dark, comfort of caves and sewers. |
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Fungins Strength: 15 Dexterity: 15 Endurance: 15 Speed: 15 Hitpoints: 40 Weapon Skill: 30 Area(s): Caves and sewers Description: Fungins, much like their larger cousins, fungoids, thrive in dark and moist environments. Travelers brave enough to venture sewers and caves will almost certainly have to combat them. |
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Fungoids Strength: 15 Dexterity: 15 Endurance: 15 Speed: 15 Hitpoints: 50 Weapon Skill: 35 Area(s): Caves and sewers Description: Fungoids are large and tough. Less experienced adventurers should carefully consider whether entering sewers is worth the risk of facing these heartless creatures. |
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Hoppers Strength: 12 Dexterity: 12 Endurance: 12 Speed: 15 Hitpoints: 25 Weapon Skill: 15 Area(s): Everywhere Description: Normally content feeding on small rodents or large insects, hoppers have become increasingly aggressive of late. Though not very powerful on their own, when hunting in large numbers the hoppers speed and ferocity can overwhelm unsuspecting travelers. |
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Lupins Strength: 14 Dexterity: 14 Endurance: 14 Speed: 14 Hitpoints: 35 Weapon Skill: 20 Area(s): Everywhere Description: Among the most common predators in the Valley, lupins have historically kept their distance from the people of the Valley. But now, because of the food shortage, lupins have become opportunists and will feed on whatever they can find. When lupins are defeated in combat, their pelts will often be in good enough condition to sell. |
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Mantids Strength: 12 Dexterity: 12 Endurance: 12 Speed: 12 Hitpoints: 36 Weapon Skill: 20 Area(s): Off road Description: Closely related to creepers but much more frequently found, mantids stand erect and use their giant pincers to strike. |
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Pennigers Strength: 16 Dexterity: 16 Endurance: 16 Speed: 16 Hitpoints: 25 Weapon Skill: 30 Area(s): Everywhere Description: These large flightless birds are carnivorous, and very aggressive by nature. |
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River Dragons Strength: 17 Dexterity: 17 Endurance: 17 Speed: 17 Hitpoints: 50 Weapon Skill: 35 Area(s): Near rivers Description: Revered by druids and respected by hunters, River Dragons are formidable opponents for even the most seasoned warriors. Fortunately for travelers their diet of fish and hoppers generally keeps close to the Uilier river. |
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Rogue Guardians Strength: 16 Dexterity: 15 Endurance: 15 Speed: 15 Hitpoints: 45 Weapon Skill: 35 Area(s): See House Char III (*SPOILERS*) |
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Bingos Strength: 15 Dexterity: 15 Endurance: 15 Speed: 15 Hitpoints: 40 Weapon Skill: 20 Area(s): Ironwood Description: Bingos and humans have co-existed in peace for centuries. The recent bingo attacks on travellers in and around Ironwood is very concerning to its townspeople, particularly the Huntsmen (*SPOILERS*). |
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Zombies Strength: 15 Dexterity: 10 Endurance: 15 Speed: 12 Hitpoints: 55 Weapon Skill: 20 Area(s): See Priestess II (*SPOILERS*) |
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